Technology has revolutionized many industries in the last decade, including education.
Education technology, also known as edtech, is when technology is integrated into learning plans to provide engaging and interactive experiences for students, both in the classroom and online. Here are some ways edtech is transforming learning:
Edtech usage among K-12 schools has increased by 99% since the year 2020, and one of the most exciting concepts for students and teachers alike is game-based learning.
Game-based learning is a method that uses the power of both digital and non-digital games to teach students certain areas of a curriculum. Components of game-based learning include badges, leaderboards, discussion boards, point systems, and quizzes.
Game-based learning is a great way to improve a student’s creativity, critical thinking, and problem-solving skills through motivation and engaging lesson plans. Game-based learning is also often based on imagination, allowing students to develop solutions and ideas.
Yes. Decades of research in development and educational psychology suggests that engagement is a key contributor to success and achievement.
Vanderbilt University in Nashville conducted a study which focused on curriculum-based games for education, and involved over 1000 students in seven states. The research showed that students who played games to learn were able to retain more information in comparison to their peers who didn’t.
Additionally, teachers saw dramatic increases in engagement and performance, and 54% strongly agreed that game-based training is a must-have in modern learning.
In addition to the study results, it is known that the consequences of getting something wrong in a game are minimal so games can continually enforce a student’s belief that they can do better. This means games allow students to embrace wrong attempts and try again until they get it right, flipping their failure into their motivation.
Textbooks have been used for a long time as a universal way of learning. However, creating and marking textbooks takes time, whilst game-based learning is flexible, adaptable, and can be updated quickly, making it a practical learning tool.
Edtech games use technology to teach students, whilst other non-digital games just require some imagination and perhaps a pack of cards or some props. Here are some examples of games that are being used for learning:
Related: Recent Trends in the Indian Education Industry
Less than three decades ago, edtech in schools was limited to students occasionally being able to watch documentaries on a television screen. Now, the value of the global edtech market is expected to be worth up to $404 billion in 2025.
Although games have always been played in the classroom and the playground, technological improvements have launched game-based learning into the curriculum. Now, ed-tech giants are working to offer new game-based education experiences, including multiple-choice quizzes, gamified flashcards, virtual labs, and immersive science lessons.
37% of the game-based learning market growth will originate from North America, and as the market continues to grow, we expect the research to become clearer on the impacts and importance of games in learning.
Dan Curcio, a science teacher at The Community School in New Jersey, said: “Game-based learning is [an] innovation that I have seen benefit my students. The need for the research to expand these strategies worldwide has become a priority.”
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